QUAKE DONE 100% QUICK LITE 2


INTRODUCTION:

   Quake done 100% Quick lite 2 is a run through all of Quake on Easy
   skill, going through the levels as fast as possible, killing every
   single monster and finding every single secret in every single map
   of Quake. This is the sequel to the very popular - and outdated -
   Quake done 100% Quick lite which was released way back on the 24th
   of December, 1998. Speedrunning has come a looong way since then!


INSTALLATION:

   First you need to find your main Quake directory. This probably has
   the name 'Quake' and will contain such items as your Quake executable
   programs (such as quake.exe, or winquake.exe, or glquake.exe...) and
   your Id1 subdirectory. (Mac users may be more used to the term
   'folder' than directory)

   You should make a subdirectory of this main directory. Give it
   whatever name you like; for the purposes of these instructions we
   will assume you have called it 'qd100qlite2'.

   The qd100qlite2.dz/zip file should contain 4 files which should
   be unzipped into the qd100qlite2 directory. These 4 files are:

   pak0.pak - contains all the data for the demo
   qd100qlite2.txt  - this text file you are reading
   autoexec.txt - pre-set settings
   pak1.upgrade - sound upgrade pak (rename to pak1.pak if your Quake 
                  engine can handle high quality sound)


RUNNING THE MOVIE:

   Now to run the movie, start Quake with the command-line option
   '-game qd100qlite2'

   The movie is played from a menu interface, so that you can choose
   to play the whole movie, or individual episodes, or individual
   levels. Using the menu should be mostly self-explanatory! 

   You can use the following keys during playback:

   F1  / slow-mo
   F2  / normal speed
   F3  / fast forward
   F5  / backwards (JoeQuake only)
   F9  / skips to the next demo
   F10 / return to menu
   F12 / quits


TIMING:

   Just a quick explanation of why we say we completed Quake in
   33:33. We recorded every demo separately and then connected them
   together, adding the times for the four episodes plus the end level.


HOW THE RUN WAS RECORDED:

   We recorded each demo separately, on skill 0 (Easy), of course
   without any cheating. To start with the correct stats we ended the
   previous level with, we used a QuakeC patch that allowed us to
   select the statistics we started with. There are no weapons in the
   higher levels, because you should have them already from previous
   ones. And we did it by connecting single demos together because the
   final product is a lot more interesting that way and entertaining,
   and we could include some very cool tricks that we couldn't do had
   we recorded it in one sitting.


STATISTICS:

   Saved times are compared to the predecessor 'Quake done 100% Quick lite'
   run in 42:25 - http://speeddemosarchive.com/quake/qdq/textfiles/qd100ql.txt


-----------------------------------------------------------------------------------
Level                   Map     Player                  Time    Saved    Recam
-----------------------------------------------------------------------------------

Introduction            START
The Slipgate Complex    E1M1    Arturo Garcia Lasca     0:52    0:07     Roman
Castle Of The Damned    E1M2    Jozsef Szalontai        0:47    0:06     Mathias
The Necropolis          E1M3    Peter Horvath           1:00    0:08     Roman
The Grisly Grotto       E1M4    Martin Selinus          1:02    0:08     Roman
Ziggurat Vertigo        E1M8    Timo Nieminen           0:44    0:08     Mathias
Gloom Keep              E1M5    Jozsef Szalontai        0:46    0:11     Fabian
The Door To Chthon      E1M6    Martin Selinus          0:45    0:08     Mathias
The House Of Chthon     E1M7    Jozsef Szalontai        0:11    0:01     Michael

-----------------------------------------------------------------------------------
 Episode 1 - Dimension Of The Doomed                    6:07    0:57
-----------------------------------------------------------------------------------

Introduction            START
The Installation        E2M1    Peter Horvath           1:09    0:14     Roman
The Ogre Citadel        E2M2    Timo Nieminen           0:47    0:19     Mathias
The Crypt Of Decay      E2M3    Timo Nieminen           1:12    0:16     Christian
The Underearth          E2M7    Jozsef Szalontai        1:13    0:15     Roman
The Ebon Fortress       E2M4    Connor Fitzgerald       1:19    0:33     Roman
The Wizard's Manse      E2M5    Martin Selinus          1:03    0:19     Michael
The Dismal Oubliette    E2M6    Thomas Stubgaard        2:12    0:22     Roman

-----------------------------------------------------------------------------------
 Episode 2 - The Realm Of Black Magic                   8:55    2:18
-----------------------------------------------------------------------------------

Introduction            START
Termination Central     E3M1    Martin Selinus          1:09    0:13     Mathias
The Vaults Of Zin       E3M2    Martin Selinus          0:50    0:13     Roman
The Tomb Of Terror      E3M3    Thomas Stubgaard        0:53    0:12     Flavio
Satan's Dark Delight    E3M4    Daniel Lindberg         1:03    0:20     Luc
The Haunted Halls       E3M7    Connor Fitzgerald       0:48    0:10     Luc
The Wind Tunnels        E3M5    Connor Fitzgerald       1:17    0:13     Christian
Chambers Of Torment     E3M6    Timo Nieminen           1:06    0:19     Roman

-----------------------------------------------------------------------------------
 Episode 3 - The Netherworld                            7:06    1:40
-----------------------------------------------------------------------------------

Introduction            START
The Sewage System       E4M1    Jozsef Szalontai        0:51    0:11     Jozsef
The Tower Of Despair    E4M2    Timo Nieminen           1:03    0:10     Mathias
The Elder God Shrine    E4M3    Connor Fitzgerald       1:13    0:20     Roman
The Palace Of Hate      E4M4    Jozsef Szalontai        1:29    0:41     Roman
Hell's Atrium           E4M5    Connor Fitzgerald       1:31    0:24     Roman
The Nameless City       E4M8    Peter Horvath           1:49    0:25     Richard
The Pain Maze           E4M6    Timo Nieminen           1:19    0:11     Mathias
Azure Agony             E4M7    Timo Nieminen           1:15    0:30     Roman

-----------------------------------------------------------------------------------
 Episode 4 - The Elder World                           10:30    2:52
-----------------------------------------------------------------------------------

Introduction            START                                      
Shub-Niggurath's Pit    END     Thomas Stubgaard        0:55    1:03     Roman

-----------------------------------------------------------------------------------
 Quake done 100% Quick lite 2                          33:33    8:50
-----------------------------------------------------------------------------------


RUNNER COMMENTS:

   E1M1 / 0:52 / ARTURO
   Thanks to Mandel for the alias idea (out-of-slime trick). It was
   very hard to get, no hard tricks, just getting everything right.
   I'm honored to have an e1m1 record.

   E1M2 / 0:47 / JOZSEF
   Having the nailgun from the previous level helped me to add an
   intermission kill. This is the only route tweak I could use
   compared to the from scratch demo.

   E1M3 / 1:00 / PETER
   I always like to remember this record. At that time I liked using
   grenade-launcher, and didn't mind spending lots of time with this
   single record (about 3 months).

   E1M4 / 1:02 / MARTIN
   Peter made 1:04 from scratch, and this is the same route. I only
   added a couple of grenade jumps ta make things a little faster.
   Gerald had the idea to add a grenade jump to the first of the two
   buttons which opens the secret exit. The grenade had to be bounced
   down the stairs after the silver door but it always ended up
   falling into the slime. Thus, the trick isn't included in this run,
   which is a pitty because it's a cool trick indeed. 

   E1M8 / 0:44 / TIMO
   Martin Selinus had a few seconds slower time here earlier until I
   came up with the idea that the map could be finished faster if I'd
   take the Pentagram + Quad straight in the beginning (Martin played
   the first side of the map at first). Actually not many might have
   known that Martin's demo _had_ to be renewed because the map needed
   to exit with 100 health to stay alive later in e1m5. In order to
   accomplish the new start I had to use the trick to get out of water
   (lava) quickly instead of using quadded Rocket Launcher boost from
   the roof. The rest went pretty fluently with Quad + 666 + Rocket
   Launcher :)

   E1M5 / 0:46 / JOZSEF
   It's very tough to make the three quad rocketjumps as well as in
   this run, one needs to be really careful when doing it. The rest
   is 'easy' and 'simple' :)

   E1M6 / 0:45 /  MARTIN
   This is kind of a reversed route compared to the one used in runs
   made from scratch. Clever as it is, it was originally suggested by
   Peter. I think it's actually a little slower than the normal route,
   only this one allows you to kill the shambler with quad which of
   course saves a few seconds. The beginning is also neat with a
   couple of nice rocket boosts. 

   E1M7 / 0:11 / JOZSEF
   It's an 'ordinary' 11 second e1m7 demo, really. A good timing of
   the jump to the subway which leads to the exit is probably the most
   important thing here.

   E2M1 / 1:09 / PETER
   If it was a painting, I would call it "Grenade impressions". It's
   surely one of my best pieces, and everything in the demo happened
   to my liking.

   E2M2 / 0:47 / TIMO
   I think the former legend, Markus Taipale had 0:50 here and I asked
   him if he wanted to add the grenade jump off the Knight to the
   beginning of the demo. He refused so I decided to try it myself. I
   also killed the Ogre near the gold key in a faster way. Later I
   improved my own demo still by killing the first fiend by squeezing
   it between the closing bridge. The main route is handwriting of Peter
   "the devil" Horvath. I remember it was a bitch to get 100% kills!

   E2M3 / 1:12 / TIMO
   One of my first demos ever. Martin had something like 1:17 here and
   he asked me to try the double grenade jump off the Ogre to Quad to
   save some time (he had seen me doing e2m3 records for Speed Demos
   Archive earlier). The trick sounded a bit crazy for a newcomer like
   me then but I finally managed to pull it off and joined the project!
   Later the trick would have been just basic stuff even for me...

   E2M7 / 1:13 / JOZSEF
   The main tweak is the quad GJ from the slime to have the opportunity
   of killing the ogre with my nails still quadded. The end could be
   done a bit faster I believe.

   E2M4 / 1:19 / CONNOR
   One of the hardest tricks in this demo is hitting the zombie up in
   the secret area - you need to aim the grenede very carefully through
   the small crack in the wall. The quad-rocket-jumps in the silver key
   area are not as difficult as they might seem - the roof is shaped at
   a perfect angle to guide you around - you simply have to shoot
   yourself straight into the roof and it does the work for you!

   E2M5 / 1:03 / MARTIN
   I had quite some fight with Justin over this record. I was probably
   the one who played the most... Anyway, it's the same route as in the
   old Qd100Ql, only 19 seconds faster. There isn't much room for
   bunnies so I guess the killing is just faster. Getting all the
   monsters in a good run was quite nerv breaking, I'm not doing it
   again.

   E2M6 / 2:12 / THOMAS
   Yikes! I had my fair share of problems with this demo, namely the
   quadded rocketjump out of the water. There's only a few pixels
   between certain death or not getting any boost at all :-) I also had
   some issues with the Fiend at the goldkey door, but I found a rather
   easy solution to this. Apart from that it's a pretty straight forward
   demo, but still quite random with the monsters in the first part of
   the demo.

   E3M1 / 1:09 / MARTIN
   The decimals in this one are ,008. I was obviously aiming for 1:08,
   but I kind of ran out of time (exams comming up) and patience. Anyway,
   it's not like you'll see any big difference in this one compared to
   what a 1:08,9 would look like, so maybe I'm excused? This is a pretty
   good run to me and I spent quite some time on it, hope you like it. 

   E3M2 / 0:50 / MARTIN
   This run has a few tricks in it of which I didn't come up with a
   single one :) I think it was Gerald who suggested to throw the
   quadded grenade to the scrag in this faster way, not running up the
   stairs. It's not a big time saver but it makes the run a lot more
   random! The quadded grenade boost a few seconds later is pretty hard
   too, often one would get stuck in the stairs and lose all speed. The
   quadded grenade jump from the Mega Health right before the zombie
   area was Fabians invention. A very easy trick, but I almost failed
   in this run. It turned out almost perfect though, as I had just the
   right height to make it. The decimals (,98) here is not a coincidence,
   I worked very hard to make this.

   E3M3 / 0:53 / THOMAS
   Certainly one of my best demos ever. What most people don't realize
   about e3m3, is that you NEED to get TWO telefrags in the same demo in
   order to get a fast time. One telefrag after you've grabbed the silver
   key and you enter the portal, and one when you push the final botton
   in the pit section (if you look very closely you can see a monster
   getting telefragged by the exit door when I push the botton). Usually
   you don't get any, once in a while you get one, and on rare occasions
   you get both of them like in this demo :-) I ended up with missing
   kills nearly every time, so when this sucker came around I was quite
   relieved. I had a 52 demo with one kill missing, but I never managed
   to get a 52 again, so I'm quite happy with this demo.

   E3M4 / 1:03 / DANIEL
   From the co-ordinator: We haven't been able to get in contact with
   Daniel, so unfortunately we have no comments from him on his demo.

   E3M7 / 0:48 / CONNOR
   A quick and relatively simple demo. No special tricks are invloved,
   just a few jumps and a couple of nice rocket shots :)

   E3M5 / 1:17 / CONNOR
   This was a fun demo - the 'wind-tunnel grenede jump' is a trick
   unique to this run (I believe Justin Fleck invented it). The monsters
   behave fairly randomly so it was hard to get a smooth run.

   E3M6 / 1:06 / TIMO
   Me and Justin Fleck had a pretty good fight over this map until he
   didn't improve this demo anymore. I hadn't seen any previous demos
   (but Qd100Qlite) of this map so all the new tricks/tweaks are either
   by me or Justin. I think we managed to bring the time very down due
   to competition!

   E4M1 / 0:51 / JOZSEF
   Had tried this one again and again with time, and satisfied with this
   0:51 finally. I don't think I could do it even more faster. Otherwise
   everything's done quick enough at mostly all places, so it's OK imho. 

   E4M2 / 1:03 / TIMO
   Not much to say here.. this is simultaneously a record in Speed
   Demos Archive (done from scratch). E4M1 doesn't give that much help
   when it comes to weapons, so it made it possible to do it in this
   way. In my text-file of the demo for SDA I commented like this:
   "This is quite a good time and it's surely hard to beat. But why do
   I shoot nails after intermission? Well, when I made this record I
   played without sounds and listened to mp3's. I wasn't sure that the
   vore in the end was dead so I shot a couple of nails there that
   would have killed it in that case".

   E4M3 / 1:13 / CONNOR
   This is my best demo for the project (in-my-humble-opinion!). I
   managed to keep a lot of speed from the various quadded-grenade-boosts
   throughout the map. In particular the one from the silver key saved a
   lot of time over the previous demos on this map :)

   E4M4 / 1:29 / JOZSEF
   I tweaked the old qd100qlite route a bit and after a few days of hard
   practising I managed to get it under 1:30 which I was aiming to. Not
   bad, but there're still a few secs in it.

   E4M5 / 1:31 / CONNOR
   This is a pretty straightforward run. The only frustrating part of
   the demo comes at the very end (the zombie 'intermission kills').
   You only have a 25% chance of getting the right ending screen in
   which to catch the last 3 zombies with the nailgun, so several runs
   were spoiled after exiting the map :(

   E4M8 / 1:49 / PETER
   Lots of action with quadded grenades! I made many small improvement's
   over my previous record, but my favourite invention was the grenade
   placing idea for the 11th grenade jump. I could put it in a hole,
   where the elevators pillar should be. This way I got the right angle,
   and power for the quadded boost, which was necessary to survive.
   Don't try to understand what is happening for the first watch! I
   myself had to watch it 3 times now, to make me remember what I did
   and why :) If my e2m1's title was "Grenade impressions", then this
   one I'd call "Devil gone crazy" :)

   E4M6 / 1:19 / TIMO
   Nobody seemed to wanna run this map to the project so I decided to
   sacrifice... I just watched the demo from Qd100Qlite and added as
   many tricks to it that came into my mind. I missed a shot near the
   end and had to shoot one monster after intermission, which wasn't
   planned. This map could have been done a bit faster but I wanted to
   move on to e4m7. Definately not one of the best demos in the project.

   E4M7 / 1:15 / TIMO
   A cool map to run! The new route compared to Qd100Qlite was first
   run by Alam Riaz into 1:28. I modernized it a bit and managed to sweep
   off still 13 seconds from it. There are some minor mistakes but
   otherwise the demo is lucky and fast. Surely it could be done slightly
   faster still.

   END / 0:55 / THOMAS
   This is a very unique demo for two reasons. The intermission kill,
   which is the only one of its kind, and the lightninggun-through-wall
   trick which also is the first and only one of its kind on an ID map.
   I worked out the lightninggun-through-wall trick following an idea
   from Tim Doherty. It took me a few days to figure out exactly where to
   aim. I used noclip to look through walls and I spent a lot of time
   figuring out which monsters to shoot first as they moved once I started
   shooting through the wall. I didn't have enough cells to kill the
   last vore, but I damaged it just enough for the Shub 'platform' to
   strip it of its last health points :-)

   EGG DEMOS:
   There are some eggs... What are the hidden places you don't see in
   this run? Here's a little hint: They start with an R and a D...


WORDS FROM THE CO-ORDINATOR:

   This project had its origin back in early 2000 (the first demo dates
   back to May 18th). Several top runners were attached to the project
   back then, but as time went on more and more runners retired from the
   speedrunning scene. We only got about halfway or so before the entire
   project was stalled due to people quitting and not feeling motivated.
   After about 1 year abscence we picked it up again, and this time new
   people joined the project to pump some new life into it, and to our
   surprise the project was suddenly much more alive than it had ever been!
   It has taken us 6 years to get this far, and I think the end result
   shows just how much effort that has been put into this. e2m1 was the
   first demo that were submitted for the project, and e2m6 was the last
   one. Oh, and if you're wondering about the brown furry Shambler, it's
   just our good old favorite pet George making a cameo return :-)


MUSIC:

   The music played in the intro demo is
      Prokofiev - The Montagues and Capulets

   The music played in the credits demo is
      Grieg - Anitra's Dance


RUNNERS:

   Alam Riaz
   Arturo Garcia Lasca
   Connor Fitzgerald
   Daniel Hansson
   Daniel Lindberg
   Doomfiend
   Fabian Kollakowski
   Ilkka Kurkela
   Jozsef Szalontai
   Justin Fleck
   Markus Taipale
   Martin Selinus
   Peter Horvath
   Thomas Stubgaard
   Timo Nieminen


LEAD PROGRAMMER:

   Mathias Thore


ASSISTING PROGRAMMERS:

   Michael Hudson
   Paul Davies
   Roman Priborkin


RECAMMERS:

   Christian Authmann
   Fabian Kollakowski
   Flavio Quadros
   Jozsef Szalontai
   Justin Fleck
   Luc de Mestre
   Mathias Thore
   Michael Hudson
   Richard Skidmore
   Roman Priborkin


PROJECT CO-ORDINATOR:

   Thomas Stubgaard


UTILITIES USED:

   ConvDem by Bengt Jardrup
   Demix by Stefan Schwoon
   Demtool by Stefan Schwoon
   Demorelise by Anthony Bailey
   Dmerde by Stefan Schwoon
   ifix by Jozsef Szalontai
   ihack by Stefan Schwoon
   LMPC by Uwe Girlich
   QdQstats by Nolan Pflug
   Remaic by Anthony Bailey
   RemStud by Roman Priborkin
   Skeleton Menu Code by Anthony Bailey


CONTACT INFO:

   Web: http://speeddemosarchive.com/quake
   Contact: quake@speeddemosarchive.com
   IRC: #qdq on quakenet


CONTACT INDIVIDUAL MEMBERS OF THE TEAM:

   Connor Fitzgerald
   connor_fitz@hotmail.com

   Jozsef Szalontai
   joequake@gmail.com
   http://runecentral.com/joequake/news.html

   Martin Selinus
   martinselinus@gmail.com

   Mathias Thore
   mandel@speeddemosarchive.com

   Michael Hudson
   mwh@speeddemosarchive.com

   Paul Davies
   lagdotcom@gmail.com

   Peter Horvath
   devil_himself@freemail.hu

   Richard Skidmore
   morfans@speeddemosarchive.com

   Roman Priborkin
   roman.priborkin@gmail.com

   Thomas Stubgaard
   stubgaard@speeddemosarchive.com
 
   Timo Nieminen
   timo.nieminen@tkk.fi


Thanks,
TeamQdQ / TeamSDA - July 22nd, 2006.
